Fox wood

general fox wood skill chart
speed: 10/17

strength: 4/17

skill: 13/17

smart: 16/17

medic care: 12/17

spiritualism: 3/17

craft skills: 17/17

people skills: 5/17

reasonability: 2/17

scariness: 9/17

tenacity: 17/17

clever: 6/17

aggression: 15/17

Fox wood's jobs
leader: prefix doe (called "doe" by clan mates)

second in charge: prefix fox ( called "fox" by clan mates )

head guard: prefix suffix (4 at max to arrange the guards and keep the pack safe)

Guard- protect the clan, and are given a strong prefix that relates to their best skill

Hunter-catch pray to support the clan, they get the prefix of their first catch

Dew honey: a job for elders

Healer: is a doctor prefix of an insect

keepers: they make tools/dens/walls/nests and keep the place clean and well taken care of. prefix after leaves/plants

Apprentices
(months are smilier to human years for simplicity) (Disabled kits are drowned)

4-month-old kits are taught how to use the bridges, explore the camp, and are taught all about their clan’s inventions, fights, and history. Kit under 6 months are referred to by their coat color

6-month-old to 18-month-old mosses: mosses are assigned their roles and learn about them for 2 months before starting field training, mosses are given their job by the leader

Naming ceremonies: once a moss turns 18 months they get their suffix by their mentor, their prefix is given by their parents after they become an apprentice. They must prove that they can perform their task, a hunter must kill a hawk, guards must kill a fox, and so on and so forth

Elders/ dew honey
Elders are 14-15 years old and watch over the nursery, they overall keep watch when the mosses or kits are out and about. They can be very important as they offer safety. If outsiders come with kits they will take them and raise them as their own. They watch kits while ma’s and pa’s are out working or doing some tasks. Elders sing or tell stories about the leader.

Hunter:
They spend all day gathering food, working hardest in fall and winter to support themselves, the hunter’s catch squirrels, birds, rats, and other things.

guard/head guard:
they spend all day guarding, helping the healer gather herbs or keepers keep up the clan’s territory in tip-top shape, they restlessly guard and reinforce all the rules. no cat allowed to leave camp without reason, head guards have to be blood related to the leader, their mate or second in charge.

Keepers
Keepers work very hard to make the clan’s dens and walls thick, keepers weave vines, sticks, and tree sap. to help keep the food stored they hang baskets with lids to keep food in trees and protect it from predators, herbs preserved, and fruits stored. They make bridges and dens in them, the job is well respected and liked as they risk their lives

Healer
they use moss/webs/berries along with other herbs, healers use berries from trades to decorate the healer’s den along with feathers. The stump is kept as clean and nice as possible, the hardest part of the healer’s job is putting down cats too sick to live or developing things like cancer or other killer medical problems along with killing disabled kittens, their drowned or given death berries

leader rules
leaders word is law

>dont trespass on other clans territory

>dont let another clan/pack come into the territory

>any half clan relationship needs to fixed by crippling them and forcing them to leave

>half clan friendships are not ok unless to get info

>trespassing cat should be killed

>every full moon they must thank their leader

>all territory should be kept up and defended fiercely

>give your life to your leader

>never question your leader

>it is an honor if a leader wants to be with you